Into the Strangedeep · loot shine prototype
A live sketch of how rarity should shine on item cards and on loot lying in the dungeon. Colours and timing start from the HTML atlas (the 6 s edge drift and 3.8 s breathe). Tune it with the sliders; the values carry straight into the Godot version.
Example items. Rare items are not in the game yet; the card shows how the ladder would continue.
Click the floor to cycle rarities.
Next step: the Godot version draws the card edge with a small shader and the floor shine as an effect layer, both editable in Studio, and both cheap enough for potato mode. Magic items start dropping with the first magic properties; until then the shine shows on Uniques and in the review scenes.