Combat Shine Lab
How a fight should read: who is acting, who you are aiming at, and how a hit, critical, miss, block and kill land.
A game studio run by Adam Stephenson. Devlog and playable labs from the making of Strangedeep.
How a fight should read: who is acting, who you are aiming at, and how a hit, critical, miss, block and kill land.
Rarity you can read at a glance, on item cards and on loot lying in the dungeon.
Play the lab Entry not written yet
From a canvas lab to Godot shaders overnight, and the prompts that started it.
The first lab: rarity edges, floor beams and sparkles, approved as numbers.
A page of decision cards: AI proposes, a human picks and leaves a note.